casual revolution(s) -- convention(s)

_ .. / common(s) / display(s) / create / art(s) / _ / .

twinkle(s) / difference(s)

... rather, the knowledge of conventions -- including those of game mechanics, genre, and interfaces -- is an important aspect of the development and consumption of all games.

casual revolution

/ play / program(s) / math(s) / flow(s) / cycle(s)