topical media & game development
casual revolution(s)
-- game(s)
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common(s)
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display(s)
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create
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art(s)
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twinkle(s)
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difference(s)
casual = positive, pleasant, easy, interruptable, juicy, lenient
hardcore = opposite / inflexible & exclusive
casual revolution
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play
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program(s)
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math(s)
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flow(s)
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cycle(s)