choice -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s) ... ... []

* _ .. -- @ media / idea(s) / change(s) / theme(s) :: go ask cycle ? [:/] _


education(s) question(s) moral(s) rethoric(s) war(s)

my last lecture(s) -- reasoning from scratch to paradise

... rewards often distract attention from the process of task activity to the product of getting a reward, thus undermining the development of basic skills ... -- ... the degree of active self-involvement is substantially less in the extrinsic context ...
... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / cost(s) of reward(s) :: go ask cycle ? []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ