topical media & game development
choice
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
war(s)
[
John Dewey
]: ... rules are practical: they are habitual ways of
doing things
... -- ... but
principles
are intellectual: they are the final methods used in judging suggested
courses of action
...
...
...
...
blind
(
s
)
judge
(
s
)
control
(
s
)
brain
(
s
)
craft
(
s
)
closure
(
s
)
...
...
...
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
/
moral imagination(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ