topical media & game development
choice
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
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@
media
/
idea(s)
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change(s)
/
theme(s)
?
[
:
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]
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education(s)
question(s)
moral(s)
rethoric(s)
... principal task -- not the formulation of
moral laws
but the
cultivation
of
moral imagination
...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
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moral imagination(s)
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
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