closure -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s) war(s) []


... the more stimuli the conceptual system has assimilated, the more of external reality it can capture, thus the greater the potential of the individual to adapt to its environment ... -- ... however, accuracy is not the only determinant of what makes a succesful worldview ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

magic / expert(s) / life(s) / fight(s) / pattern(s) / dynamic(s) []

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ