education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

creative technology / education(s) / design(s) / issue(s)

... all subjects (studied), no matter how specialized, are connected with a centre; ... they are like rays emanating from a sun ... the centre consists of metaphysics and ethics, of ideas that -- whether we like it or not -- transcend the world of facts

small is beautiful / space(s) / quote(s)

moral(s) / theme(s) / answer(s) / ritual(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

dilemma(s) / education(s) / design(s) / issue(s) / discipline(s)

engineering education can take place effectively through formal, highly rational, emotionally neutral processes.
... in contrast, in creative technology, an individual must immerse himself in his subject ...

the social construction of reality / engine(s)

politic(s) / theme(s) / question(s) / display(s) / ethic(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

creative technology / education(s) / design(s) / moral(s)

display(s) / theme(s) / answer(s) / problem(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

creative technology / education(s) / design(s) / issue(s)

... within schools, when used in the form of tournaments, games are not only removed from the sphere of leisure, they often become tools used to translate playfullness into competition, a lack of abstract reasoning into a sign of inferiority ...

deschooling society / web(s) / utopia

innovation(s) / theme(s) / answer(s) / mission(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

creative / education(s) / design(s) / issue(s) / failure(s)

... a major illusion on which the school system rests is that most learning is the result of teaching ...
... most learning happens casually and even most intentional learning is not the result of programmed instruction(s) ...

deschooling society / web(s) / vision(s) / block(s)

display(s) / theme(s) / answer(s) / problem(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

creative technology / ritual(s) / identity / web(s) / skill(s)

problem(s) / theme(s) / display(s) / utopia(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / life in classroom(s)

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

creative technology / education(s) / design(s) / issue(s)

the development of modern education is, of course, the best illustration of secondary socialization taking place under the auspices of specialized agencies.

display(s) / theme(s) / answer(s) / problem(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


[Theodor Roethke]: ... the order ... the trivia of the institution is, in human terms, a disorder, and as such, must be resisted ... -- ... it is truly a sign of psychic health that the young are already aware of this ...

... ... ... brain(s) engine(s) script(s) control(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / life in classroom(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

creative technology / education(s) / design(s) / issue(s)

... opportunity for learning of skill(s) can be vastly multiplied if we open the market(s), ..., this depends on matching the right teacher with the right student, when s/he is highly motivated in an intelligent program, without the constraint of a curriculum ...

deschooling society / space(s)

display(s) / theme(s) / answer(s) / problem(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

creative technology / education(s) / design(s) / issue(s)

quite suddenly we find ourselves in the darkness of our own trap(s) ...
... the pupil is (thus) schooled to confuse teaching with learning, grade advancement with education, a diploma with confidence and fluency with the ability to say something new ...

deschooling society / web(s)

display(s) / theme(s) / answer(s) / problem(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

education(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

creative technology / education(s) / design(s) / issue(s)

... the institutionalization of values leads inevitably to physical pollution, social polarization and psychological passivity ...
... three dimensions in a process of global degradation and modernized misery ...

deschooling society / web(s)

display(s) / theme(s) / answer(s) / problem(s) / manifesto(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ