media -- challenge(s)

_ .. / design / attitude(s) / change(s) / human(s) / experience(s) / _ / .

www.multimediagrandchallenge.com / cycle(s)


media -- track(s) / [adapt/inscreen]: game layer(s)

_ .. / design / attitude(s) / change(s) / human(s) / experience(s) / _ / .


  number
                                    context
  time
                                    goals(s)
  decoration(s)
  

persuasive / game(s) / dynamic(s) / science(s) / guide(s)

/ play / mechanic(s) / flow(s) / game(s) / screen(s) / cycle(s)


media -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


life(s) / closure(s) / reflect(s) / fight(s) / extensions of man []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

_ .. / design / attitude(s) / change(s) / human(s) / experience(s) / _ / .

what science?


media -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)

Wilson Miner: when we build

... ... we shape our tools and our tools shape us ... ...

... ... ... brain(s) engine(s) script(s) create(s) narrative(s) impact(s) closure(s) ... ... ...

life(s) / closure(s) / reflect(s) / fight(s) / extensions of man []

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ