_ .. / theme(s) / create / common(s) / art(s) / _ / .

play / edit / mathematic(s) / program(s) / cycle(s)

creative technology -- curriculum

target(s)


foundation -- year 1

expertise -- year 2.5

application -- year 3

program(s) -- type(s) / talk(s) /

_ .. / ... / deliverable(s) / _ / .

desire emotion knowledge

/ game(s) / product(s) / map(s) / intelligence(s)

play / identity / network(s) / flow(s) / connect(s) / game(s) / cycle(s)