topical media & game development
_
..
/
theme(s)
/
create
/
common(s)
/
art(s)
/
_
/
.
play
/
edit
/
mathematic(s)
/
program(s)
/
cycle(s)
creative technology -- curriculum
target(s)
foundation -- year 1
computer science and maths
new media & smart technology -- basics
creative applications
expertise -- year 2.5
computer science
business
creative applications
special course(s)
new media
smart technologies
optional course(s)
application -- year 3
optional course(s)
real-life application project -- (bachelor project)
program(s)
-- type(s) /
talk(s)
/
_
..
/
...
/
deliverable(s)
/
_
/
.
desire emotion knowledge
augmentative --
freedom
supportive --
power
connective --
developer friendly
social --
community
emulation --
realism
/
game(s)
/
product(s)
/
map(s)
/
intelligence(s)
play
/
identity
/
network(s)
/
flow(s)
/
connect(s)
/
game(s)
/
cycle(s)