from: the taming of chance / method(s) / time(s) / walk(s)
jumping across disciplines becomes easier because of
the convergent evolution of tools
... from the irregular trivia of ordinary life mixed with a bit of scientific doodling and failure, to the intense dramatic concentration as one closes in on the final truth and the final elation (plus with gradually decreasing frequency, the sudden sharp pangs of doubt) -- that is how science is done ..
from: six easy pieces / ... / style(s)
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identity / creativity
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WTF
/ human
/ happiness
/ technology
/ ritual(s)
/ ethic(s)
/ product(s)
/ guide(s)
/ lottery
science(s)
/ time
matter(s)
/ intelligence(s)
/ AR(G)
/ WWGD
scenario(s) / nonzero -- the logic of human destiny
love story / tit-for-tat / Robert Wright / flow(s)
topical media / career(s) / scenario(s) / trek(s) / blog(s)
... many people call themselves hackers, but few have the strong technical foundation needed to really push the envelope.
...
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identity / creativity
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science of happiness
/ happier.com
/ design(s)
/ ethic(s)
/ F3
limit(s) of science / flow(s) / google(s)
opening door(s) is the tragic merit of (y)our identity
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the great challenge consists in creating a knowledge-based society
in which all citizens can participate in the decision-making
process in a more informed and responsible manner.
life(s) / closure(s) / reflect(s) / fight(s) / reference(s)
(eternally) under construction
topical media & game development / sign(s) / matrix
all things are made of atoms -- little particles that move around in perpetual motion, attracting each other when they are a little distance apart, but repelling upon being squeezed into one another
from: six easy pieces / ... / doodle(s)
flow(s) / war(s) / future(s) / metaphor(s)
the more I read the less I (seem to) know
limit(s) of science / flow(s) / google
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identity / creativity
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space(s)
/ human
/ happiness
/ technology
/ war
/ ethic(s)
social(s) / future(s) / data / event(s) / hub(s)
topical media & game development / scenario(s) / WWGD
singularity = the story of the design of the human-machine civilization
from: the taming of chance / method(s)
innovation(s) / collaboration(s)
... yet he is a weakling who does not test in everyway what is said about them and persevere until he is worn out by studying them on every side ...
Emilio Rui Vilar -- limit(s) of science / flow(s)
doctrine(s) / reference(s) / dream(s) / context(s) / resource(s)
evolutionary psychology has some interesting ideas: ... the notion that human self-deception may be an adaptive trait, because the most effective bullshitters are those who believe in their own bullshit ...
John Hogan -- limit(s) of science / flow(s)
doctrine(s) / reference(s) / dream(s) / context(s) / resource(s)
way(s):
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/ topical media & game development
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