topical media & game development
complex
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
/
closure
...
...
...
[
]
...
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
war(s)
entities -- simple or
complex
elements
heritable features -- of
interest
reproduction
-- copy & paste
change mechanism --
transform(s)
/ mutation(s)
feature-based selection --
fitness
evolution
/
failure(s)
/
engine of complexity
/
build(s)
/
logic
[
]
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ