topical media & game development
topic(s)
trend(s) -- current development(s) in gaming
workflow(s) -- steps in game development
game engine(s) -- comparative evaluation(s)
classification(s) -- casual, serious, adventure, urban ...
game pattern(s) -- mode(s) of interaction
case studies -- applying game pattern(s)
design issue(s) -- narrative(s) vs game play
NM5
target(s)
skill(s) -- design, coding
knowledge -- game engine(s), game (play) mechanics
theory -- game development workflow(s)
experience(s) -- construction of moderately complex game
attitude - creativity, aesthetics, explorative
ethic(s)
--
slide(s)
/
cycle(s)
politic(s)
--
ethic
education(s)
--
ethic
badge(s)
--
ethic
..
/
machine(s)
/
art(s)
/
change(s)
/
human(s)
/
reading(s)
/
material(s)
/
_
/
.
session(s)
introduction -- game design & development
brain storm(s) --
what is the name of the game?
case study I -- applying game design patterns
concept presentation(s) -- ideas & plan(s)
game engine(s) -- comparative evaluation(s)
case study II -- applying game design patterns
urban game(s) -- interactive (smart) space(s)
presentation of final assignment(s)
assignment(s)
ethic(s)
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
reference(s)
Apart from the book on
game design patterns
, a reference to a paper comparing game development to
software engineering
has been included, showing the analogy as well as
difference(s)
in
project management
and
workflow(s)
.
Teaching Software Engineering through Game Design
Bjork, S., Holopainen, J. (2005) Patterns in Game Design. Charles River Media
A. Eliëns, topical media & game development --
media.eliens.net
resource(s)
/
NM5
violence --
www.handenaf.nl
brand(s) --
www.newzoo.com
case(s) --
www.nederlandsmedianetwerk.nl/profiles/blogs/mediacase-newzoo-rabobank
fun & game(s) --
springerlink.com/content/k882kqk6686v
unity --
unity3d.com/unity
creative virtuality --
www.virtueelplatform.nl/page/279/en
museum --
casualgameplay.com/?PAGE=GameDetail&AID=1113
serious --
www.seriouethicames.dk
magic pen --
description
/
magic.pen.fizzlebot.com
getty --
www.getty.edu/gettygames
vrouw(en) --
www.teamgx.nl
spot(s) --
www.gamespot.com/gamespot/features/video/hov
history --
www.thedoteaters.com
censuur --
www.groene.nl/2008/6/GAME-CENSUUR
process --
www.mine-control.com/zack/patterns/gameprocess.html