consideration(s) -- design for create


* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

creative technology

Æliens


* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

slide(s)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ



* _ .. -- @ media / scribble / utopia / design / fun ? [:/] _

selected reference(s)

remark(s): the latter is not so much a design book as well as providing a model that is (at least) inspirational for the exploratory attitude that is at the heart of creative technology ... (eh ...)

* - play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


target(s) -- design

from a new media perspective: track(s)

reference(s) -- auxiliary / etcetera [literature]

  • Munari B. (1966), Design as Art, Penguin Books
  • Norman D.A (1990), The Design Of Everyday Things, Basic Books
  • Petroski H. (1982), To Engineer is Human -- The Role of Failure in Successful Design , Vintage Books
  • Petroski H. (1989), The Pencil -- a history of design and circumstance , Alfred A. Knopf
  • Petroski H. (1992), The evolution of useful things, Vintage Books
  • Petroski H. (2006), Success through Failure -- the paradox of design , Princeton Press
  • Thackara J. (ed.) (1988), Design after Modernism -- Beyond the Object, Thames and Hudson
  • Thorp H. and Goldstein B. (2010), Engines of Innovation -- the entrepreneurial university in the twenty-first century, University of North Carolina Press
  • target(s) -- creative technology

    _ .. from a new media perspective: track(s)

    target(s) -- new media

    ... / format(s) / track(s)

    . / slogan(s) / cycle(s) / ..

    new media -- the aesthetics of our time

    target(s)

    target(s) -- smart technology

    from a new media perspective: track(s)

    target(s) -- design

    from a new media perspective: track(s)

    design -- senso-motor experience

    target(s)