communication(s) -- what are (y)our dreams?


You are send out on a mission, say by the UN, and put together in a group, to improve the living conditions in some area, somewhere in the world. Questions come up: Who are we, what do we want to accomplish, and what are our aspirations and dreams.

As a group you get the assignment to present your background, aspirations and dreams as media fragments on a big screen using text, images and (interactive) video, in a more or less structured way, allowing for interaction with a range of devices, including a variety of sensors, thus creating a truly interactive space, to communicate information, ideas and (ultimately) your dream(s).

structure(s) & organisation(s) -- getting to work


context(s) & scenario(s) -- communicating personal narrative(s)


assigment(s) & task(s) -- multimedia in context


theme(s) & variation(s) -- designing your own gaming interface


assignment(s) & task(s)


  1. (interactive) image viewer -- phidget(s) + flex component(s) + image(s)
  2. (interactive) video player - phidgets) + flex component(s) + video(s)
  3. (interactive) media presenter -- phidget(s) + flex component(s) + media asset(s)

resource(s) -- custom & open source