create(s)

institute(s)

past & present

event(s)

inspiration(s) / panel(s)


resource(s) -- contact(s)

contact(s) / who is?


tutorial(s) -- help(s)

example(s) -- script(s) / animation(s)

configuration(s) -- note(s) / tablet(s) / tribe(s) / program(s) / math(s) / chrome(s) / engine(s)

IP? / ... / researchcreative exploration(s) / unity / trouble(s) / wolframalpha / inspiration(s) / software(s) / hardware(s) / howto(s)

software(s) -- resource(s)

configuration(s) / tool(s) / download(s)


reading(s) -- resource(s)

inspiration(s) -- research / design(s) / course(s) / etc(s)

create / smart / media / game / design / math / web / art / student(s) / tag(s)


_ .. serious / game(s) / utopia / design(s) / fun ? [://] _


supporting creative thinking through opportunistic software development
quote(s) / learning(s) / picnic(s)
  1. Teaching Software Engineering through Game Design
  2. Toy Projects Considered Harmful
  3. The Rethinking CS101 Project
  4. Creating a Science of Games (CACM) (local)
  5. Software Engineering Issues in Interactive Installation Art
  6. Programming by Example -- A Creative Programming Environment, Remixed
  7. Computer Science Education: Where Are the Software Engineers of Tomorrow?

* play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


resource(s) -- curriculum

new

book(s) -- technical

kindle


reference(s)


An initial set of references should include the list below, although many more are available.
  1. Mitchel Resnick, Sowing the Seeds for a more Creative Society -- online video
  2. Facets of Fun -- On the Design of Computer Augmented Entertainment Artefacts, available in online version
  3. Kress G. and van Leeuwen T. (1996), Reading Images: The Grammar of Visual Design, Routledge
  4. Geert Lovink and Ned Rossiter (eds), MyCreativity Reader, A Critique of Creative Industries, Institute of Network Cultures, Amsterdam 2007
  5. A. Eliëns, topical media & game development -- media.eliens.net

reference(s)


  1. method(s) -- www.agilemanifesto.org/principles.html
  2. resource(s) -- game design patterns / team work
  3. Eliëns A. and Vyas D., Panorama -- explorations in the aesthetics of social awareness, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), p. 71-75, EUROSIS-ETI Publication, ISBN 9789077381373
  4. Eliëns A., van de Watering M., Huurdeman H., Bhikharie S.V., Lemmers H., Vellinga P. , Clima Futura @ VU -- communicating (unconvenient) science, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), pp. 125-129, EUROSIS-ETI Publication, ISBN 9789077381373
  5. A. Eliëns, topical media & game development -- media.eliens.net

reference(s)


  1. Convivial Urban Spaces: Creating Effective Public Spaces, by Henry Shaftoe -- (amazon)
  2. Eliëns A. and Vyas D., Panorama -- explorations in the aesthetics of social awareness, In Proc. GAME-ON 07, Nov 20-22, University of Bologna, Marco Roccetti (ed.), p. 71-75, EUROSIS-ETI Publication, ISBN 9789077381373
  3. A. Eliëns, topical media & game development -- media.eliens.net

reference(s)


  1. Convivial Urban Spaces: Creating Effective Public Spaces, by Henry Shaftoe -- (amazon)
  2. A. Eliëns, topical media & game development -- media.eliens.net

reference(s)

There are many books dealing in one way or another with web technology.
  1. JavaScript: The Definitive Guide by David Flanagan -- (amazon)
  2. CSS: The Definitive Guide by Eric Meyer -- (amazon)
  3. Professional Web 2.0 Programming (Wrox Professional Guides) by Eric van der Vlist, Danny Ayers, Erik Bruchez, Joe Fawcett, Alessandro Vernet -- (amazon)
  4. business model(s) -- www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
  5. Webbots, Spiders, and Screen Scrapers: A Guide to Developing Internet Agents with PHP/CURL by Michael Schrenk -- amazon)
  6. The Web Application Hacker's Handbook: Discovering and Exploiting Security Flaws, by Dafydd Stuttard amd Marcus Pinto -- amazon)
  7. A. Eliëns, topical media & game development -- media.eliens.net

reference(s)


As said before, a highly recommended reference for interactive data visualization is Visualizing Data by Ben Fry, not in the least because the approach described is tightly connected with processing and its underlying philosophy of creative intuitive understanding by computational means. However, also the flex/as3 related references are worthwhile because they give access to the display environment of flash, which is the dominant media technolgy for (business-related) web-applications.
  1. Visualizing Data: Exploring and Explaining Data with the Processing Environment, by Ben Fry -- (amazon)
  2. Foundation Actionscript 3.0 Animation: Making Things Move! by Keith Peters -- (amazon)
  3. Professional Adobe Flex 2 (Programmer to Programmer) by Rich Tretola, Simon Barber, and Renaun Erickson -- (amazon)
  4. Foundation Flash 8 Video (Foundation) by Jordan L Chilcott and Tom Green -- (amazon)
  5. Visualizing the Semantic Web: XML-based Internet and Information Visualization by Vladimir Geroimenko -- (amazon)
  6. Eliëns A., Wang Y. van Riel C. and Scholte T. (2007), 3D Digital Dossiers -- a new way of presenting cultural heritage on the Web, In Proc. Web3D 2007, ACM SIGGRAPH, pp. 157-160
  7. A. Eliëns, topical media & game development -- media.eliens.net

reference(s)


  1. Flickr Mashups, by David A. Wilkinson, Wrox -- info)
  2. Amazon.com Mashups, byFrancis Shanahan -- info
  3. del.icio.us Mashups, by Brett O'Connor -- (info)
  4. Web APIs with PHP, by Paul Reinheimer, Wrox -- (info)
  5. Professional Adobe Flex 2 (Programmer to Programmer) by Rich Tretola, Simon Barber, and Renaun Erickson -- (amazon)
  6. Visualizing the Semantic Web: XML-based Internet and Information Visualization by Vladimir Geroimenko -- (amazon)
  7. A. Eliëns, topical media & game development -- media.eliens.net

  1. X3D: Extensible 3D Graphics for Web Authors (The Morgan Kaufmann Series in Interactive 3D Technology) by Don Brutzman, Leonard Daly -- (online)
  2. A. Eliëns, topical media & game development -- media.eliens.net

  1. Teaching Software Engineering through Game Design
  2. Bjork, S., Holopainen, J. (2005) Patterns in Game Design. Charles River Media
  3. A. Eliëns, topical media & game development -- media.eliens.net