critical play(s) -- AURA

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

twinkle(s) / difference(s)

... the user is no longer asked to enter into a representation of an environment through a visual interface, but instead engages automatically with the artist's intervention by virtue of their bodily proximity within the space. The apparent naturalness of this engagement is facilitated by the mobility and perceived invisibility of the technological interface.

aura / critical play

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)