critical play(s) -- iterative design step(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

  1. mission statement and values -- empowerment, diversity
  2. develop rules & tasks -- supporting goal(s)
  3. design for play styles -- and allow subversion(s)
  4. develop prototype -- test & evaluate
  5. playtest -- with various audiences
  6. verify values -- make a difference / revise goals

REPEAT / space(s) / marker(s) / critical play / slogan(s) / cycle(s)