critical play(s) -- outline(s)

_ .. / machine(s) / art(s) / change(s) / human(s) / world(s) / _ / .

  1. typical histories of computer games have not examined the practice of play outside the realm of computers
  2. few of these studies have made any serious attempt to ground contemporay gaming in creative and aesthetic origins rather than a primarily technical context
  3. ... few have made the connection between games and art!

critical play

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)