consideration(s) -- design for create


_ .. serious / game(s) / utopia / design(s) / fun ? [://] _


creative technology -- track(s) / the age of play

Æliens


slide(s) -- online

selected reference(s)

remark(s): all may be considered complimentary references, the first a solid overview of issues indesign, the second with a diversity of (relevant!) essays, and the third not so much a design book as well as providing a model that is (at least) inspirational for the exploratory attitude that is at the heart of creative technology ... (eh ...) and the latter with refreshing ideas on design thinking and (business) innovation(s).

comment(s)

  1. Angelika Mader's model -- ideation, specification, realization, validation
  2. book Interaction Design -- Beyond Human-Computer Interaction -- cross-disciplinary, practical and process-oriented approach

ad 1) good starting point, with entry for (all?) imaginable perspectives
ad 2) perhaps too much too read, and too wide ..., but I am not sufficiently familar with the field ...

* play / story / search / flow(s) / topic(s) / cage(s) # ! @ Æ


complex -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

_ .. / / common(s) / idea(s) / change(s) / theme(s) ? [:] _


education(s) question(s) moral(s) rethoric(s)


  • entities -- simple or complex elements
  • heritable features -- of interest
  • reproduction -- copy & paste
  • change mechanism -- transform(s) / mutation(s)
  • feature-based selection -- fitness

engine of complexity

* play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

reference(s) -- auxiliary / etcetera [literature]

  • Munari B. (1966), Design as Art, Penguin Books
  • Norman D.A (1990), The Design Of Everyday Things, Basic Books
  • Petroski H. (1982), To Engineer is Human -- The Role of Failure in Successful Design , Vintage Books
  • Petroski H. (1989), The Pencil -- a history of design and circumstance , Alfred A. Knopf
  • Petroski H. (1992), The evolution of useful things, Vintage Books
  • Petroski H. (2006), Success through Failure -- the paradox of design , Princeton Press
  • Thackara J. (ed.) (1988), Design after Modernism -- Beyond the Object, Thames and Hudson
  • Thorp H. and Goldstein B. (2010), Engines of Innovation -- the entrepreneurial university in the twenty-first century, University of North Carolina Press
  • target(s) -- design

    from a new media perspective: track(s)

    target(s) -- creative technology

    _ .. from a new media perspective: track(s)

    target(s) -- new media

    ... / format(s) / track(s)

    . / slogan(s) / cycle(s) / ..

    new media -- the aesthetics of our time

    target(s)

    target(s) -- smart technology

    from a new media perspective: track(s)

    target(s) -- design

    from a new media perspective: track(s)

    design -- senso-motor experience

    target(s)