digital(s) -- rethoric(s) / persuasive game(s)

_ .. / common(s) / display(s) / create / art(s) / _ / .

draw(s) civic mission frame(s):: walk(s) / collaboration(s)

game(s) / persuasive(s) = story + dilemma(s)

procedural rethoric = the art of persuasion through rule-based representations & interaction(s) rather than the spoken word(s).


read(s):: human(s) / challenge(s) / game(s) / mechanic(s) []

play / critical(s) / story / project(s) / design(s) / world(s) / cycle(s) Æ