topical media & game development
discipline
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
/
closure
...
...
...
[
]
...
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
war(s)
::
go
ask
cycle
?
...
difference
between
basic
and
fundamental
...
--
...
fundamental
is a concept or idea that a
system
arises from or rests upon
...
--
...
basic
is an introduction, it is a
starting point
...
--
...
if fundamentals are the
foundation
, then basics are the
front door
...
...
...
...
brain
(
s
)
engine
(
s
)
script
(
s
)
control
(
s
)
narrative
(
s
)
impact
(
s
)
closure
(
s
)
...
...
...
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
/
error detection
::
go
ask
cycle
?
[
]
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ