topical media & game development
evil
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
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..
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@
media
/
idea(s)
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change(s)
/
theme(s)
?
[
:
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]
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education(s)
question(s)
moral(s)
rethoric(s)
... voyages to academic disciplines that have been largely disconnected from eachother throughout their histories and whose members are often as fierce towards outsiders as any primitive tribe ...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life(s)
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closure(s)
/
reflect(s)
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fight(s)
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evil genes
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
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play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
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Æ