topical media & game development
exercise(s)
-- private/public mission(s)
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idea(s)
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change(s)
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workshop(s)
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sell a product -- human(s) on the (human) market
gain trust -- get/hold item(s) of value
embellish/interact -- decoration(s) in space(s)
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machine(s)
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art(s)
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change(s)
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human(s)
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reading(s)
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