topical media & game development
failure
(
s
) --
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
war(s)
... much advice on how to perform to the best of our abilities will surprisingly tell us not to play in order to succeed but to learn ...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
fight(s)
/
frame(s)
/
life
/
pattern(s)
/
space(s)
/
art of failure
[
]
[
]
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
[
]
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ