Creative Technology S Game(s), where S may stand for serious, superpower, or (why not) social or smart. The main focus was to investigate playful applications of technology to emulate or support players' superpowers, such as invisibility, telekinesis, etcetera, in (for example) interactive space(s). Our investigations involved workshop(s) in game design as well as application development as part of the creative technology curriculum, using all available resource(s). But now, we are getting more ..., ehm, ... serious ...
happy
player
read(s)::logo(s)
/ @ning
/ @google
/ .CREATE
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