perspective(s) -- structure / presentation / functionality

_ .. / design / world(s) / / space(s) / _ / .

  1. rule-based space(s) -- mathematics, physics, AI
  2. mediated -- image(s), cinematic(s), animation(s)
  3. fictional (imaginary) space -- story & plot
  4. play -- game mechanics, interface(s), hardware
  5. social space(s) -- context, rank(s), multiplayer

Michael Nitsche
Video Game Spaces -- Image, Play and Structure in 3D Worlds

play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)