perspective(s) -- structure / presentation / functionality
- rule-based space(s) -- mathematics, physics, AI
- mediated -- image(s), cinematic(s), animation(s)
- fictional (imaginary) space -- story & plot
- play -- game mechanics, interface(s), hardware
- social space(s) -- context, rank(s), multiplayer
Michael Nitsche
Video Game Spaces -- Image, Play and Structure in 3D Worlds
