topical media & game development
game(s)
--
need(s)
/
persuasive
/ serious game(s) /
CTSG
/ C4(
X
)
...
_
..
/
/
common(s)
/
display(s)
/
create
/
art(s)
/
_
/
.
how do games affect
social networks
?
do players need to know the purpose of the game?
where is the boundary between
gameplay and serious issues
?
where are we 5 years from now?
do games help to live independently?
what are the
demographic(s)
of gamification?
serious games
/
change(s)
/
behavior(s)
/
collaboration(s)
[
]
play(s)
/
gamification(s)
/
sensor(s)
/
map(s)
/
screen(s)
/
cycle(s)
Æ