digital ground(s) -- design(s)

_ .. / idea(s) / change(s) / program(s) / space(s) / _ / .

twinkle(s) / difference(s)

... utilitarian design is seldom given the chance to bring new ends into view or to influence the means of solution(s)

observe(s) / game(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)