ideo design(s) brief(s) / fail early to succeed sooner

_ .. / design(s) / change(s) / experience(s) / _ / .

twinkle(s) / difference(s)


                                   desirability
  
                   viability
  
  feasibility
  

change by design

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)