lens 07
<>
mechanics / story / aesthetics / technology
... take stock of what element(s) (y)our game is truly made of:
- is my game design using elements of all types?
- could my design be improved by enhancing any element?
- are the elements in harmony, reinforcing eachother and working together towards
a common theme?
Together, the
elements are also referred to as the
elemental tetrad.
