topical media & game development
magic
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
... in our
ideal world
no idea is rejected, ignored or forgotten because the
audience
is too small --
articulation
= about being understood instantly /
trust
... is still not entirely figured out ...
experiment
knowledge
illusion
scratch
engine
craft
maze
run
ar
x
life(s)
/
closure(s)
/
reflect(s)
/
fight(s)
/
impact equation
[
]
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ