maze -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


["Jolly" West]: (clockwork orange) -- essential processes that produce a coherent sense of person and self -- the psychofysiology of conditioning -- if one understands how people are broken, one could also understand how they are made and therefore how to change and control these processes ...

world as laboratory / evolution(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ