topical media & game development
maze
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
pain
/
cycle
(
s
)
-- one would observe the ultimate demoralization of behavior -- ... symbols were especially potent ... / ... break someone down / or / install a new pattern of behavior -- using mostly words, images and
social incentive
(
s
)
...
world as laboratory
/
evolution(s)
norm(s)
utopia
rule(s)
ethic(s)
answer(s)
failure(s)
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ