maze -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


... pattern(s) of consumer behavior(s) -- ... the presence of social science techniques in your neighbourhood (*-bucks), among other places, where employees or statisticians carry out observations, record data, and quantify results, all in an effort to modify patterns, change behaviours, monitor attitudes, and deliver gratification(s) ...

world as laboratory / engine(s) / evolution(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ