media -- track(s) / [adapt/inscreen]: game layer(s)

_ .. / design / attitude(s) / change(s) / human(s) / experience(s) / _ / .


  number
                                    context
  time
                                    goals(s)
  decoration(s)
  

persuasive / game(s) / dynamic(s) / science(s) / guide(s)

/ play / mechanic(s) / flow(s) / game(s) / screen(s) / cycle(s)