topical media & game development
media
--
track(s)
/ [adapt/inscreen]: game layer(s)
_
..
/
design
/
attitude(s)
/
change(s)
/
human(s)
/
experience(s)
/
_
/
.
number
context
time
goals(s)
decoration(s)
persuasive
/
game(s)
/
dynamic(s)
/
science(s)
/
guide(s)
/
play
/
mechanic(s)
/
flow(s)
/
game(s)
/
screen(s)
/
cycle(s)