moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

invisible hand explanation(s) / (r)evolution(s)? -- market(s)

... show how some overall pattern or design, which one would have thought to be produced by an individual's or group's succesful attempt ... instead was produced and maintained by a process that in no way had the overall pattern or design "in mind" .. (after Adam Smith -- Wealth of Nations)

anarchy, state, and utopia / happiness

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ