moral(s) -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _

moral(s) / question(s) / value(s)

(theoretical) question(s)!? -- social(s) / experience(s) / engineering(s)

  • learning attitude(s) -- by administering drug(s)
  • fight aggression -- by electronic pacification of brain area(s)
  • sensation(s) of happiness -- generated by machines or drugs

ethics for the technological age / X / robot(s)

academic(s) / theme(s) / answer(s) / ethic(s) / dilemma(s)

* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ