norm -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


thin line(s) -- the temperament and mood of voyager(s)

creative process ... the need for discipline, control, and highly reasoned thought must be stressed ... but also, the creative significance of the tension and reconciliation of naturally occurring, opposite emotional and cognitive states

touched with fire

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ