norm -- payoff(s) / challenge(s) / game(s) / math(s) / plan(s)

* _ .. -- @ media / idea(s) / change(s) / theme(s) ? [:/] _


education(s) question(s) moral(s) rethoric(s)


theory of ethic(s)

  • utilitarian -- reward(s) / what's in it for me/us?
  • deontic -- golden rule(s) / thou shalt / what?
  • value-driven -- what is the (cultural) result?

ethics of computer games

norm(s) utopia rule(s) ethic(s) answer(s) failure(s)


* - play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ