topical media & game development
norm
--
payoff(s)
/
challenge(s)
/
game(s)
/
math(s)
/
plan(s)
/
closure
...
...
...
[
]
*
_
..
--
@
media
/
idea(s)
/
change(s)
/
theme(s)
?
[
:
/
]
_
education(s)
question(s)
moral(s)
rethoric(s)
war(s)
...
...
societal
option(
s
) --
generating
trust
moral pressure(s) --
ideas
,
values
,
...
education
(
s
)
...
reputational pressure(s) --
shame
,
pride
,
identity
institutional pressure(s) --
regulations
,
rules
...
security systems --
alarms
,
organizational
mechanisms
/
utopia
/
liars and outliers
/
noise
::
go
ask
cycle
?
*
-
play
/
social(s)
/
machine(s)
/
method(s)
/
cycle(s)
#
!
@
Æ