structure(s) -- creative explorations of art, science & technology

who-am-i?
  1. disciplinary courses -- traditional approach, with regular courses and assignments
  2. project-based work -- lectures to support active exploration of topics by students
  3. creative applications -- challenges, to produce viable solutions for real world applications

format(s) -- target(s) / project(s)

...

. / cycle(s) / ..

designer vs developer -- culture(s) / question(s)


practice(s) / change(s) / vision(s)

... no, at the personal level, you should accept no less than the title of artist and aspire to earn the right to carry the title. And earning this right is influenced not so much by your accomplishments as by your approach: a relentless pursuit of perfection, where the journey is the destination.

www.bit-101.com / from: ActionScript 3.0 Animation -- Making Things Move


slogan(s) -- creative technology / starting from 1st year


... / social / process / change(s) / design(s) / space(s) / _

. / experiment(s) / cycle(s) / ..

slogan(s) -- control(s) / layered mentorship

... / social / process / change(s) / design(s) / space(s) / _

slogan(s) -- creative application(s): format(s) / target(s)

rethoric(s) / place(s)

                   We Create Identity
          Living and Working Tomorrow
        Have Fun and Play!
     Ambient Screen(s)
  Hybrid World(s)
  
what are (y)our dreams?

format(s) -- creative application(s) / project(s)

... / target(s)
. / creativity = connecting dots one would not look at, normally (Alan Kay) / ..