NM2: interactive visualization

6700020 / project-based course, semester 2, 6 ects

Æliens


schedule(s) -- common(s) / register! / request for grading


participant(s) / lab(s) / assignment(s) / NM2

  1. introduction -- storytelling in the digital age
  2. interactive scenario(s) -- concept/story/space(s)
  3. requirement(s) -- animation & visualisation
  4. student presentation(s) -- concept(s) & plan(s)
  5. advanced topics -- storytelling & game design
  6. advanced topics -- sound & visuals
  7. student presentation(s) -- work in progress / moodboard(s)
  8. student presentation(s)-- final assignment(s)

overview


basic exercise(s): storytelling in a digital age / NM2


final application(s): deliverable(s) / NM2


(*) approach: scenario-based visualisation(s)/game(s);
technology: unity, ximpel, html5/js, flex/as3;
recommendation(s): low * -- ***** high

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deliverable(s) -- interactive visualization

document(s) / scenario(s) / format(s)

  1. concept(s) -- (short) synopsis, with (optional) sketches
  2. requirement(s) -- with shareholders, planning, MOSCOW
  3. story board -- storyline(s), non-linear storygraph, assets
  4. prototype(s) -- partial version(s) of interactive application(s)
  5. final application -- full interactive application
  6. accompanying website -- with application and support
  7. promotional clip -- one/two minute trailer
  8. justification -- explanation of design decisions, reflection(s)
  9. package -- all the material with documentation

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remark(s)

Students will work in groups, and manage themselves. Representatives from the group are required to contact the stakeholders in an early state, and obtain the requirements and wishes, and organise these in suitable documents, using e.g. the MOSCOW division into must have, should have and will not have categories of properties.

In general, each project will result in a series of such documents, that should be part of an online working site, an interactive video (using ximpel.org), which gives interactive access to the video material obtained, a 3D game space (developed with unity3d.com), which provides spatial exploration of the various scenarios and/or animations, as well a clip, that may serve as a trailer. The end result will be delivered online, as a website, in such a way that it can be packaged an put on the website of the person or institution that gave the project assignment. Documentation, must be sufficient for installing and using the material delivered, and should include a justification of design decisions.

In a way

this may seem like a rather constrained approach, that may limit your creativity. Indeed, it is, and it may limit your creativity! But, it does allow you to create products that are really worthwhile, and that will be appreciated by others, and hopefully praised for its creativity. And, keep in mind that working in a group, although not easy, is the best if not the only way to develop your skills and creative insights.

and finally,

don't forget that together we create a great collection of applications contributing to the CTSG, so don't forget to mention that also this project is powered by CTSG.

lens 01 <> essential experience(s)

_ .. []: << >> / _ / .

... stop thinking about your game and start thinking about the experience of the player:

If there is a big difference between the experience you want to create and the one you are actually creating, your game needs to change ...

* play / social(s) / machine(s) / method(s) / cycle(s) # ! @ Æ

session(s): interactive visualization

(..) / sign(s) / NM2: 1_


session(s): interactive visualization

(..) / crisis / NM2: 8_


contents

The course will address the development of rich media applications using current web-based media technology, with a special focus on animation and interactive visualization(s) of dynamic complex systems. The platform used will be Adobe flex / as3.

Recommeded literature: Foundation Actionscript 3.0 Animation: Making Things Move! by Keith Peters

Online reference(s):

prerequisites:

CA1, CS1, NM1, MA1

goal(s) & attainment target(s)

During the course students are expected to learn the skills to create moderately complex media applications.

After following the course, students are expected to have

Students are expected to have an explorative attitude, and will be stimulated in developing aesthetically interesting animations and dynamical visualisations.

place in curriculum:

NM2 is meant to be an intermediate course, required for both ST and NM students. The course will enable students to apply their knowledge of dynamic systems and mathematics in a (media-rich) context, as a preparation for more advanced projects in virtual enbironments and game development. In relation to DE-courses, the focus of NM-courses Is primarily on technical issues and programmatic authoring.

application area & motivating example(s)

Physics based animation is an effective means of visualizing complex information structurs. Effective information visualization morever depends on intuitive ways of interaction to support exploration. Interactive information visualization is increasingly being used in web 2.0 applications, for giving access to huge amounts of user-contributed data such as blogs and video.

teaching method(s)

The course will be organized around lectures in which both technical and conceptual issues, related to animation and visualization, are dealt with. The assignments will consist of a series of basic exercises and a final exercise In which the students are required to develop a moderately complex dynamic web application.

Regular feedback will be given in classroom sessions where students present their work as well as via online comments or email. Grading will be based on basic assignments, the final assignment project with documentation, as well as an essay in which a topic of choice, either technical or in relation to issues of animation and information visualisation, is discussed in more depth.

special facilities:

computer lab & presentation facilities, installation of flex 3 SDK.

IV

advice for the student(s)

The interactive visualization course provides you the opportunity to apply what your have learned in previous mathematics and programming courses in an integrated way. You may even try to apply what you learn in dynamic systems in an application that may primarily be meant to be entertaining. Keep in mind that, as testified by the use of physics simulation(s) in games, that visual appeal may well be served by more or less deep computational/physical principles and, as you should have learned in the creatove explorations, mathematical insight(s).