The panel will address the relation between creative technology and initiatives within the regio Twente to stimulate innovation and creativity. Each speaker will have about 5-10 minutes to position his/her organisation and state a vision about the possible contribution(s) of creative technology students to their work or interests. In particular projects that fit within the creative applications CA2: Living and Working Tomorrow, CA3: Have Fun and Play!, CA4: Ambient Screens, or CA5: Hybrid World(s) are welcomed.
evidence of the dream society can be found in business models that incorporate stories into products, services, strategies and advertising ...
![]()
dream society & experience economy / mission(s) / plan(s)