pervasive game(s) -- culture

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)


the enculturation of digital information and communication technologies has just started, and within the emerging practices like those of pervasive gaming we might just be seeing the first steps of a new culture being created through the human use of those new tools rather than humans just blindly accepting the uses these technologies impose on them.

pervasive games

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)