pervasive game(s) -- exercise(s)

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)

spatial expansion is a natural way of creating exercise games.

... many people consider exercise as a boring activity, with goals set into the distant future. By enhancing the exercise with the continous microgoals and rewards that are typical of gaming, the activity can be made immediately rewarding.

pervasive games / cycle(s)

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)