pervasive game(s) -- exploration(s)

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)

..., like PacManhattan, ..., these games are less interested in the novelty of emerging technology and more interested in exploring the creative possibilities of sculpting new experiences within the urban environment.

pervasive games

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)