pervasive game(s) -- identity

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)

... one of the side-effects of urbanization was the beginning of identity play,

since the high urban population density granted inhabitants a certain level of anonymity.

pervasive games

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)