pervasive game(s) -- progression(s)

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)

... foster the play of collective storytelling, ..., players may collectively recount the same story over and over again, and the fun is in the re-enactment.


pervasive games

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)