pervasive game(s) -- role9s)

_ .. / human(s) / social(s) / need(s) / critical(s) / game(s) / _ / .

twinkle(s) / difference(s)

... the danger in character-centric role-play in a story-driven game is that some players may spend their time immersing into the character persona, rather than actually attending the story.


pervasive games

/ play / tribe(s) / network(s) / identity / flow(s) / chart(s) / cycle(s)