topical media & game development
pervasive game(s)
--
serious
/ technology
role(s)
_
..
/
human(s)
/
social(s)
/
need(s)
/
critical(s)
/
game(s)
/
_
/
.
now
/
problem(s)
give the players
gaming devices
give technology a role as
diegetic artefact(s)
provide players with
body extensions
embed the
technology in the environment
theory & design
/
game(s)
/
story
[
]
play
/
tribe
/
network
/
identity
/
flow(s)
/
chart(s)
/
cycle(s)
Æ